Incanter
Hit Points
- Hit Dice
- 1d8 per Incanter level
- Hit Points at 1st Level
- 8 + your Constitution modifier
- Hit Points at Higher Levels
- 1d8 (or 5) + your Consitution modifier per Incanter level after 1st.
Proficiencies
- Armor
- Light armor
- Weapons
- Simple weapons
- Tools
- None
- Saving Throws
- Intelligence, Dexterity
- Skills
- Choose one from Investigation, Insight, Perception
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- leather armor
- (a) an explorer's pack or (b) a dungeoneer's pack
- any simple weapon
If your Cant lists equipment, use that list instead.
Level | Prof'cy | Incantations Known | Spell Slots | Slot Level | Features |
---|---|---|---|---|---|
1 | +2 | 2 | 1 | 1 | Incanting, Cant |
2 | +2 | 3 | 2 | 1 | |
3 | +2 | 3 | 2 | 2 | |
4 | +2 | 3 | 3 | 2 | Ability Score Improvement |
5 | +3 | 3 | 3 | 3 | |
6 | +3 | 4 | 4 | 3 | |
7 | +3 | 4 | 4 | 4 | |
8 | +3 | 4 | 5 | 4 | Ability Score Improvement |
9 | +4 | 4 | 5 | 5 | |
10 | +4 | 4 | 6 | 5 | |
11 | +4 | 5 | 6 | 6 | |
12 | +4 | 5 | 7 | 6 | Ability Score Improvement |
13 | +5 | 5 | 7 | 7 | |
14 | +5 | 5 | 8 | 7 | |
15 | +5 | 5 | 8 | 8 | |
16 | +5 | 6 | 9 | 8 | Ability Score Improvement |
17 | +6 | 6 | 9 | 9 | |
18 | +6 | 6 | 10 | 9 | |
19 | +6 | 6 | 10 | 10 | Ability Score Improvement |
20 | +6 | 6 | 11 | 10 |
Class Features
As an Incanter, you gain the following class features.
- Incanting
- Something about magic just clicks for you.
- Incantations are a form of spellcasting rooted in simple magic. They have several possible effects and may be used multiple times, though each effect requires different resources, including time, and thus may not be usable again until after one or more short or long rests (depending on the effect). You know all of the effects of all of the incantations that you have the prerequisite requirements for.
- When you learn a new incantation, you may additionally swap one of your already-known incantations out for another.
- Cant
- At 1st level, you may choose a Cant. Cants grant unique abilities as you gain further levels beyond 1st level.
- Spell Slots
- The Incanter table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. Some of your incantations require you to expend a spell slot. You regain all expended spell slots when you finish a short or long rest. For example, when you are 5th level, you have three 3rd-level spell slots. Each incantation requiring a spell slot lists its effects when cast with a certain-level spell slot.
- Incantation effects with the Cantrip tag
- Ritual Incanting
- You may cast any incantation effect you know as a ritual if that incantation effect has the ritual tag and is eligible to be cast, including spell slot availability. For example, if you were to cast an incantation effect requiring a spell slot, but you have used all of your spell slots, you may not cast that incantation effect as a ritual.
Incantations
Action
TODO
Aid
Aid cantrip
Casting Time: 1 action
Range: Touch
Components: S
Duration: Instantaneous
You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
Additional Effects
- Cant of Life
- The target creature gains hit points equal to your proficiency bonus.
Aid ritual
Casting Time: 10 minutes
Range: Touch
Components: V S
Duration: Three days or until healed of all conditions, whichever is shorter
You treat the wounds of one creature. The creature may add your proficiency bonus to any hit dice they expend, and gain additional hitpoints per long rest equal to your profiency bonus times their level. This incantation has no effect on undead.
This incantation also ends any non-magical diseases affecting the target over the course of its duration.
Additional Effects
- Cant of Life
- This incantation now affects a number of creatures up to twice your proficiency bonus.
- Cant of Life, 3rd Level Spell Slots
- This incantation now affects the undead.
- Cant of Life, 6th Level Spell Slots
- This bonus to hit dice is increased to twice your proficiency bonus.
TODO
Arcane
(prestidigitation, lightning, animate, mage hand) TODO
Clarity
TODO
Earth
TODO
Fire
(magic missile, fireball) TODO
Water
(acid goes under here) TODO
Wind
(shield, thunderwave) TODO
Cants
Cant of Life
You are a caretaker, a saviour, a mender.
Level | Feature |
---|---|
3 | Proficient Healing |
6 | |
10 | |
14 |
- Proficient Healing
- At 3rd level, you may add your proficiency bonus to the save DC or hit points healed of any Aid incantantation.
Additional Proficiencies
- Tools
- Healer's Kit
- Skills
- Choose two from Nature, Religion, Medicine, Survival
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- leather armor
- (a) an explorer's pack or (b) a dungeoneer's pack
- a healer's kit
Incantations
TODO
Cant of Blades
You are a warrior, and a protector.
Level | Feature |
---|---|
3 | |
6 | |
10 | |
14 |
TODO: martial-themed
Cant of Ruin
The magic of destruction bring you delight.
Level | Feature |
---|---|
3 | |
6 | |
10 | |
14 |
TODO: evocation-themed
Cant of Light
Magic is a song, and to it you will dance.
TODO: high-mobility thing