Table of Contents


Incanter

Hit Points

Hit Dice
1d8 per Incanter level
Hit Points at 1st Level
8 + your Constitution modifier
Hit Points at Higher Levels
1d8 (or 5) + your Consitution modifier per Incanter level after 1st.

Proficiencies

Armor
Light armor
Weapons
Simple weapons
Tools
None
Saving Throws
Intelligence, Dexterity
Skills
Choose one from Investigation, Insight, Perception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

If your Cant lists equipment, use that list instead.

Level Prof'cy Incantations Known Spell Slots Slot Level Features
1 +2 2 1 1 Incanting, Cant
2 +2 3 2 1
3 +2 3 2 2
4 +2 3 3 2 Ability Score Improvement
5 +3 3 3 3
6 +3 4 4 3
7 +3 4 4 4
8 +3 4 5 4 Ability Score Improvement
9 +4 4 5 5
10 +4 4 6 5
11 +4 5 6 6
12 +4 5 7 6 Ability Score Improvement
13 +5 5 7 7
14 +5 5 8 7
15 +5 5 8 8
16 +5 6 9 8 Ability Score Improvement
17 +6 6 9 9
18 +6 6 10 9
19 +6 6 10 10 Ability Score Improvement
20 +6 6 11 10
The Incanter

Class Features

As an Incanter, you gain the following class features.

Incanting
Something about magic just clicks for you.
Incantations are a form of spellcasting rooted in simple magic. They have several possible effects and may be used multiple times, though each effect requires different resources, including time, and thus may not be usable again until after one or more short or long rests (depending on the effect). You know all of the effects of all of the incantations that you have the prerequisite requirements for.
When you learn a new incantation, you may additionally swap one of your already-known incantations out for another.
Cant
At 1st level, you may choose a Cant. Cants grant unique abilities as you gain further levels beyond 1st level.
Spell Slots
The Incanter table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. Some of your incantations require you to expend a spell slot. You regain all expended spell slots when you finish a short or long rest. For example, when you are 5th level, you have three 3rd-level spell slots. Each incantation requiring a spell slot lists its effects when cast with a certain-level spell slot.
Incantation effects with the Cantrip tag
Ritual Incanting
You may cast any incantation effect you know as a ritual if that incantation effect has the ritual tag and is eligible to be cast, including spell slot availability. For example, if you were to cast an incantation effect requiring a spell slot, but you have used all of your spell slots, you may not cast that incantation effect as a ritual.

Incantations

Action

TODO

Aid

Stabilize

Aid cantrip

Casting Time: 1 action
Range: Touch
Components: S
Duration: Instantaneous

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

Cant of Life
The target creature gains hit points equal to your proficiency bonus.
Treat Ailment

Aid ritual

Casting Time: 10 minutes
Range: Touch
Components: V S
Duration: Three days or until healed of all conditions, whichever is shorter

You treat the wounds of one creature. The creature may add your proficiency bonus to any hit dice they expend, and gain additional hitpoints per long rest equal to your profiency bonus times their level. This incantation has no effect on undead.

This incantation also ends any non-magical diseases affecting the target over the course of its duration.

Cant of Life
This incantation now affects a number of creatures up to twice your proficiency bonus.
Cant of Life, 3rd Level Spell Slots
This incantation now affects the undead.
Cant of Life, 6th Level Spell Slots
This bonus to hit dice is increased to twice your proficiency bonus.

TODO

Arcane

(prestidigitation, lightning, animate, mage hand) TODO

Clarity

TODO

Earth

TODO

Fire

(magic missile, fireball) TODO

Water

(acid goes under here) TODO

Wind

(shield, thunderwave) TODO

Cants

Cant of Life

You are a caretaker, a saviour, a mender.

Level Feature
3 Proficient Healing
6
10
14
Features
Proficient Healing
At 3rd level, you may add your proficiency bonus to the save DC or hit points healed of any Aid incantantation.
Tools
Healer's Kit
Skills
Choose two from Nature, Religion, Medicine, Survival

You start with the following equipment, in addition to the equipment granted by your background:

TODO

Cant of Blades

You are a warrior, and a protector.

Level Feature
3
6
10
14
Features

TODO: martial-themed

Cant of Ruin

The magic of destruction bring you delight.

Level Feature
3
6
10
14
Features

TODO: evocation-themed

Cant of Light

Magic is a song, and to it you will dance.

TODO: high-mobility thing